![]() This is the only way to Armor Break him besides staggering him (see below), as he is immune to Armor Break from all player-based sources. If all the Messengers are deactivated, Oryx will be Armor Broken.If one Messenger is active, Oryx’s defense will be normal.If two Messengers are active, Oryx will be Armored (112 DEF).If all three Messengers are active, Oryx will be Invulnerable. ![]() Depending on how many Messengers are active at once, Oryx’s defensive ability will vary. They cast a protective spell on Oryx that greatly bolsters his defenses, but they can be temporarily disabled by damaging them enough. Oryx is protected by three stationary Messengers (the Messengers of Pride, Envy, and Wrath) that are initially passive. The room will also soon be closed off with a large spiked gate from the single open entrance. On impact, the glass will inflict all players hit with 20 seconds of Drunk. “You have trampled my minions for the last time! A personal demonstration of my own might is long overdue!”Īt the end of his monologue, he will turn around and prepare for battle, throwing the glass at the nearby player as an AoE bomb. “Your pointless efforts have taken you horde of blights far, just to die by my sword.” ”So the chancellor/treasurer/archbishop/chief has fallen… No matter. When approached, he will have his back to the players, his cape billowing as he holds a glass of wine. The room is locked until the miniboss of the present Sanctuary wing is defeated. Oryx the Mad God is found at the end of Oryx’s Sanctuary in a large, circular room.
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